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Echoes 0.0 entrance hall concept process

For the second Master's project, we worked on a PS4 prototype. I was tasked with creating 2D concept art of the interior of a cathedral. I first started by creating a floor plan of the cathedral so I would be able to understand how these rooms would relate to one another in context. I then zoomed in and focused on the main entrance hall, concepting the look and feel of that room. I also did a detailed style test on one of the pillars from the main entrance hall.

Colour test done using the line art.

Colour test done using the line art.

We wanted a painted look for the environment so I did a painted style test of the entrance hall.

We wanted a painted look for the environment so I did a painted style test of the entrance hall.

Detailed style test of pillar, the sheet was created for the lead 3D  environment artist so he could do a 3D model prop test.

Detailed style test of pillar, the sheet was created for the lead 3D environment artist so he could do a 3D model prop test.

I added details using the final rough sketch.

I added details using the final rough sketch.

I was satisfied with the composition so this is the final rough sketch I went with.

I was satisfied with the composition so this is the final rough sketch I went with.

Rough sketches of the entrance room.

Rough sketches of the entrance room.

Floor plan of the cathedral.

Floor plan of the cathedral.