For the second Master's project, we worked on a PS4 prototype. I was tasked with creating 2D concept art of the interior of a cathedral. I first started by creating a floor plan of the cathedral so I would be able to understand how these rooms would relate to one another in context. I then zoomed in and focused on the main entrance hall, concepting the look and feel of that room. I also did a detailed style test on one of the pillars from the main entrance hall.