After the concept phase, we had a review session with the entire production team and collectively decided to re-evaluate, downscale and overall, change a lot of the things we were doing. For me this meant I had to re-concept the environment based on the new things we decided on, the shape of the cathedral entrance hall for example. We still wanted for the place to look "broken and worn away" by time, but the game play designer had not decided on the placement of the obstacles/debris yet so I drew the environments/architecture as if they were still in their pristine state.